Today's cheap indie video game rec, found via
a review at Ars Technica, is
Skigill, which costs $5, currently $3.50 as a launch discount, and it is definitely at least as much fun as, say, a fancy caffeinated beverage of your choice, although admittedly it's less tasty.
It is yet another Vampire Survivors-esque "bullet heaven" roguelite auto-shooter -- you know, the kind where you dodge the enemies and the game does the aiming and firing for you. You know the kind of game I mean. The gimmick of Skigill here is that it is for people who really, really love RPG skill trees. You are actually running around on a giant skill tree, and as you kill enemies and collect XP, you can stand on any node of the skill tree (that is linked to one you have previously unlocked) and it will put your points in that skill, unlock new weapons, etc. So you are leveling up and building your character based on where you are running around.
There is of course also a second skill tree that you can access between runs and use to get yourself permanent stat increases. You know how this genre works.
It's in Early Access but there is enough content in here that it's pretty playable. The Mac port insists it is 32-bit and will not work, but this is lies; it works just fine on my M1 Air.
The game has extremely retro yellow-on-black pixel graphics and a chiptune soundtrack. The one downside is that the dev is committed to having no tutorial and in fact no in-game text whatsoever, which means I have absolutely no idea what most of these little symbols are or what they do or what my character is or how come when I stand on a skill node it doesn't unlock even though it looks like I have enough XP, which means I probably don't understand what the numbers in the game represent. But I will never know what I am doing wrong, because the game will never tell me.
Still, it's fun, if you like this genre of game. And skill trees.